By Michael J. Urban, David A. Falvo
ISBN-10: 1466696168
ISBN-13: 9781466696167
The appliance of expertise in lecture room settings has built educators with leading edge instruments and strategies for powerful educating perform. Integrating electronic applied sciences on the easy and secondary degrees is helping to complement the scholars’ studying adventure and maximize competency within the parts of technological know-how, expertise, engineering, and mathematics.
Improving K-12 STEM schooling results via Technological Integration specializes in present study surrounding the effectiveness, functionality, and merits of incorporating numerous technological instruments inside technology, know-how, engineering, and arithmetic study rooms. concentrating on evidence-based ways and present academic thoughts, this publication is an important reference resource for academics, instructor educators, and execs drawn to how rising applied sciences are reaping rewards instructing and/or studying efficacy.
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Extra resources for Improving K-12 STEM Education Outcomes through Technological Integration
Sample text
So, what is the difference? , teacher websites) to data capturing and analysis equipment and software for classroom experiments (iLab and FAR Labs), to simulations, and now most recently, digital video games. A computer simulation is a virtual experience that allows a concept or phenomenon to occur without consequences to real animals or environments. It is generally in isolation from any context not specifically connected to the concept or phenomenon that is under exploration. For example, Winsberg (2010) has traced the use of computer simulations in industry to just after World War II in the areas of meteorology and nuclear physics.
Interpreting an autoradiograph. 12 The stages and formula of amplification of polymerase chain reaction (PCR) Calculating amount of DNA after PCR; researching PCR and Mullis on the Internet. 13 Introduction to gene expression Researching in BOLD database; interpreting a gene expression array. 14 More about gene expression Problem solving using bacterial growth. The End Choosing a course of action with important, albeit hypothetical, consequences STEM Content and 21st Century Skills Teacher candidates’ notes, recorded while playing the game, are summarized and depicted in Table 1.
During the workshop, TCs registered as members of SpongeLab Interactive (free of charge) and were provided opportunities to interact with the games and explore various digital games with a focus on curricular alignment and effective implementation in the classroom environment. TCs expressed interest in HoB, and after the workshop, there was consensus to pursue playing HoB. Participants volunteered to play HoB game over a four month period. The game was not part of course work and was pursued by TCs out of the classroom on a voluntary basis.
Improving K-12 STEM Education Outcomes through Technological Integration by Michael J. Urban, David A. Falvo
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