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Get iPad and iPhone Programming: The Definitive Guide PDF

By Matt Neuburg

ISBN-10: 1449388434

ISBN-13: 9781449388430

This isn't your ordinary ebook on Apple's iOS. even if you are construction iPhone apps for the 1st time, or need a connection with bolster the Cocoa improvement talents you have already got, this in-depth advisor presents a studying direction from starting to finish -- from language fundamentals to using Xcode and Interface Builder to every little thing you would like for constructing your app with the Cocoa framework. what is an Objective-C "protocol"? What are your code's reminiscence administration duties? how are you going to make a person n interface just like the iPhone Mail app? How do you organize your app for submission to the App shop? This e-book covers every thing in a rigorous, orderly style. it is excellent for newcomers with out adventure utilizing Apple's instruments, in addition to skilled iPhone builders who need a accomplished guide that information each element of the method. examine the stairs had to entire an iPhone, iPad, or iPod contact app, from preliminary notion to the App shop get to grips with object-oriented programming recommendations wake up to hurry on Objective-C language information study either the iPhone and iPad structures, utilizing the "universal app" procedure paintings successfully with Xcode, Interface Builder, and different instruments within the iPhone SDK Get code examples that illustrate all the techniques and API facets mentioned

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Additional resources for iPad and iPhone Programming: The Definitive Guide

Example text

NSString* s3 = [s1 stringByAppendingString: s2]; The idea, then, is that although Objective-C is chock-a-block with pointers and asterisks, they don’t make things more complicated, as long as you remember that they are pointers. Sometimes, however, a function expects as a parameter a pointer to something, but what you’ve got is not a pointer but the thing itself. Thus, you need a way to create a pointer to that thing. 1), which is an ampersand before the name of the thing. For example, there’s an NSString method for reading from a file into an NSString, which is declared like this: 22 | Chapter 1: Just Enough C + (id)stringWithContentsOfFile:(NSString *)path encoding:(NSStringEncoding)enc error:(NSError **)error Now, never mind what an id is, and don’t worry about the Objective-C method declaration syntax.

You can use a const variable as an alternative way (instead of #define) to prevent “magic numbers” and similar expressions. For example: const NSString* MYKEY = @"Howdy"; The Cocoa API itself makes heavy use of this device. For example, in some circumstances Cocoa will pass a dictionary of information to your code. The documentation tells you what keys this dictionary contains. ) This declaration tells you that UIApplicationStatusBarOrientationUserInfoKey is the name of an NSString, and you are to trust that its value is set for you.

The program consists entirely of objects, so its activity consists entirely of objects sending messages to one another. For objects to send messages to one another, objects must know about one another in some appropriate way at some appropriate time. Ensuring such mutual knowledge is part of the architectural design process I spoke of earlier. Returning for a moment to the assembly-line architecture, it’s no use saying that object 1 operates on the endproduct and then object 2 operates on the end-product; that isn’t going to happen all by itself.

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iPad and iPhone Programming: The Definitive Guide by Matt Neuburg


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